Ejemplo n.º 1
0
	private static UnityEngine.Rect Mul(UnityEngine.Rect rect, UnityEngine.Matrix4x4 matrix) {
		UnityEngine.Vector3 pos = matrix.MultiplyPoint( new UnityEngine.Vector3(rect.x, rect.y) );
		UnityEngine.Vector3 size = matrix.MultiplyVector( new UnityEngine.Vector3(rect.width, rect.height) );
		return new UnityEngine.Rect( pos.x, pos.y, size.x, size.y );
	}