Ejemplo n.º 1
0
 public MouseEventArgs(UnityEngine.Vector3 mousePos, UnityEngine.Camera cam)
 {
     mouseX = mousePos.x;
     mouseY = mousePos.y;
     RaycastHit hit;
     UnityEngine.Physics.Raycast(cam.ScreenPointToRay(mousePos), out hit);
     worldPos = hit.point;
 }