protected override void OnPopulateMesh(UnityEngine.UI.VertexHelper toFill)
 {
     base.OnPopulateMesh (toFill);
     var rect = parentRectTransform.rect;
     var vertices = new List<UIVertex> (4);
     toFill.GetUIVertexStream (vertices);
     for (var i = 0; i < points.Length; i++) {
         var point = points [i];
         var ray = gameCamera.ViewportPointToRay (point);
         RaycastHit hit;
         if (Physics.Raycast (ray, out hit, gameCamera.farClipPlane, groundLayer)) {
             var transformedPosition = minimapCamera.WorldToViewportPoint (hit.point);
     //				if (vertices.Count == 36) {
     //					foreach (var j in correspondences[i]) {
     //						var vertex = vertices [j].position;
     //						vertex.x = vertex.x * transformedPosition.x;
     //						vertex.y = vertex.y * transformedPosition.y;
     //						vertices [j].position = vertex;
     //					}
     //				} else {
             var vboPoint = vertices [i].position;
             vboPoint = new Vector3 (transformedPosition.x * rect.width, transformedPosition.y * rect.height, 0f);
             var uiPoint = vertices [i];
             uiPoint.position = vboPoint;
             vertices [i] = uiPoint;
             toFill.SetUIVertex (vertices [i], i);
     //				}
         }
     }
 }