public override bool UpdateTexture(UnityEngine.Material material, int playerId, out CriManaPlayer.FrameInfo frameInfo)
		{
			bool updated = CriManaPlugin.criManaUnityPlayer_UpdateTextureYuvaByID(
						 playerId,
						 (uint)m_Texture_y[texIndex].GetNativeTextureID(),
						 (uint)m_Texture_u[texIndex].GetNativeTextureID(),
						 (uint)m_Texture_v[texIndex].GetNativeTextureID(),
						 (uint)m_Texture_a[texIndex].GetNativeTextureID(),
						 out frameInfo
				);
			if (updated) {
				// Set the writtern texture as the target
				material.SetTexture("Texture_y", m_Texture_y[texIndex]);
				material.SetTexture("Texture_u", m_Texture_u[texIndex]);
				material.SetTexture("Texture_v", m_Texture_v[texIndex]);
				material.SetTexture("Texture_a", m_Texture_a[texIndex]);
				// Switch the write index of texture to the next
				texIndex = (texIndex + 1) % texNumber;
			}
			return updated;
		}