Ejemplo n.º 1
0
    void Start()
    {
        totalCritters = 0;

        critterGenerator = FindObjectOfType<CritterGenerator>();
        turnTimer = FindObjectOfType<TurnTimer>();
        uiControl = FindObjectOfType<UIController>();
        pUnlocksControl = FindObjectOfType<PlayerUnlocksController>();

        PopulateStartSpriteList();

        //Generates game environment
        gameState = state.LOAD;
        GenerateMap();
        GenerateCritters();

        //Starts Game for player
        if(gameState == state.START){
            uiControl.ActivateGameStartPanel();
        }
    }