Ejemplo n.º 1
0
    //Changes the current game state and adjusts input field visibility
    void ChangeState(GameStates _gameState)
    {
        currentGameState = _gameState;

        switch (_gameState)
        {
        case GameStates.ChooseIncident:
            uiController.ActivateIncidentInputField();
            break;

        case GameStates.ChooseResponse:
            uiController.ActivateResponseInputField();
            break;

        case GameStates.PlayIncident:
            uiController.DeActivateInputFields();
            break;

        case GameStates.PlayResolution:
            uiController.DeActivateInputFields();
            break;
        }
    }