void Start() { totalCritters = 0; critterGenerator = FindObjectOfType<CritterGenerator>(); turnTimer = FindObjectOfType<TurnTimer>(); uiControl = FindObjectOfType<UIController>(); pUnlocksControl = FindObjectOfType<PlayerUnlocksController>(); PopulateStartSpriteList(); //Generates game environment gameState = state.LOAD; GenerateMap(); GenerateCritters(); //Starts Game for player if(gameState == state.START){ uiControl.ActivateGameStartPanel(); } }