Ejemplo n.º 1
0
 public override void Draw(GameTime gameTime)
 {
     GraphicsDevice.Clear(color);
     spriteBatch.Begin(transformMatrix: Player.ViewMatrix);        // Map the world space around the position to the full screen
     base.Draw(spriteBatch);                                       // Draw background below entitys first
     Ships.Draw(spriteBatch);
     Bullets.Draw(spriteBatch);
     particles.Draw(spriteBatch);
     spriteBatch.End();
     base.Draw(gameTime);
 }