public override void Draw(GameTime gameTime) { GraphicsDevice.Clear(color); spriteBatch.Begin(transformMatrix: Player.ViewMatrix); // Map the world space around the position to the full screen base.Draw(spriteBatch); // Draw background below entitys first Ships.Draw(spriteBatch); Bullets.Draw(spriteBatch); particles.Draw(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }