Ejemplo n.º 1
0
        /// <summary>   Resets the whole field and the accompanying properties. </summary>
        ///
        /// <remarks>   Christopher, 6/19/2015. </remarks>


        private void ResetField()
        {
            for (int i = 0; i < 100; i++)
            {
                var button =
                    this.ContentRoot.Children.OfType <Button>().Single(x => x.TabIndex == i);
                button.Background         = new SolidColorBrush(Colors.LightBlue);
                App.WarViewModel.Field[i] = false;
            }
            App.WarViewModel.WhichShip.SetAllValues(false);
            App.GameViewModel.MyField.SetAllValues(false);
            App.WarViewModel.WhichShip[0] = true;
            App.WarViewModel.AllShipsSet  = false;
            App.WarViewModel.ShipLength   = 5;
            App.WarViewModel.Battleship   = 1;
            App.WarViewModel.Cruiser      = 2;
            App.WarViewModel.Destroyer    = 3;
            App.WarViewModel.Submarine    = 4;
            ships.ResetValues();
        }
Ejemplo n.º 2
0
        /// <summary>   Places all ships for the enemy in random psoitions. </summary>
        ///
        /// <remarks>   Christopher, 6/19/2015. </remarks>
        ///
        /// <returns>   A Task&lt;bool&gt; </returns>

        private async Task <bool> PlaceEnemy()
        {
            int counter = 0;

            ships.ResetValues();

            while (App.GameViewModel.AllShipsSet == false)
            {
                Random random       = new Random();
                var    randomNumber = random.Next(0, 100);
                counter++;
                PlaceShip(randomNumber, App.GameViewModel.ShipLength, GetRandomBoolean());
                if (ships.Battleship == 0)
                {
                    App.GameViewModel.WhichShip.SetAllValues(false);
                    App.GameViewModel.WhichShip[1] = true;
                    App.GameViewModel.ShipLength   = 4;
                }
                if (ships.Cruiser == 0)
                {
                    App.GameViewModel.WhichShip.SetAllValues(false);
                    App.GameViewModel.WhichShip[2] = true;
                    App.GameViewModel.ShipLength   = 3;
                }
                if (ships.Destroyer == 0)
                {
                    App.GameViewModel.WhichShip.SetAllValues(false);
                    App.GameViewModel.WhichShip[3] = true;
                    App.GameViewModel.ShipLength   = 2;
                }
                if (counter > 200)
                {
                    ResetField();
                    await PlaceEnemy();
                }
                await Task.Delay(1);
            }
            return(true);
        }