Ejemplo n.º 1
0
    void OnTriggerEnter2D(Collider2D target)
    {
        if (target.tag == "EnemyBullet" || target.tag == "Enemy")
        {
            current_attack_Timer = 1000f;
            AudioSource audio = GetComponent <AudioSource>();
            audio.PlayOneShot(Explosion);
            anim.Play("Destory");
            canMove   = false;
            canAttack = false;
            Invoke("DeactivateGameObject", 3f);
            HealthScript.DecrementHealth();
            GetComponent <Collider2D>().enabled = false;


            int heal = HealthScript.getHealth();
            if (heal <= 0)
            {
                OnGameOver();
            }
            else
            {
                Invoke("reLoad", 3f);
            }
        }
    }