void OnTriggerEnter2D(Collider2D target) { if (target.tag == "EnemyBullet" || target.tag == "Enemy") { current_attack_Timer = 1000f; AudioSource audio = GetComponent <AudioSource>(); audio.PlayOneShot(Explosion); anim.Play("Destory"); canMove = false; canAttack = false; Invoke("DeactivateGameObject", 3f); HealthScript.DecrementHealth(); GetComponent <Collider2D>().enabled = false; int heal = HealthScript.getHealth(); if (heal <= 0) { OnGameOver(); } else { Invoke("reLoad", 3f); } } }