Ejemplo n.º 1
0
        public static GameItem CreateGameItem(int itemTypeID)
        {
            GameItem standardItem = _standardGameItems.FirstOrDefault(item => item.ItemTypeId == itemTypeID);

            if (standardItem != null)
            {
                return(standardItem.Clone());
            }
            return(null);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// 添加游戏项
        /// </summary>
        /// <param name="itemTypeId"></param>
        /// <returns></returns>
        public static GameItem CreateGameItem(int itemTypeId)
        {
            GameItem standardItem = StandardGameItems.FirstOrDefault(item => item.ItemTypeId == itemTypeId);

            if (standardItem is Weapon)
            {
                return((standardItem as Weapon).Clone());
            }

            return(standardItem?.Clone());
        }
Ejemplo n.º 3
0
        public static GameItem CreateGameItem(int itemTypeID)
        {
            // creates item with specified itemTypeID (default is null)
            GameItem standardItem = _standardGameItems.FirstOrDefault(item => item.ItemTypeID == itemTypeID); //LINQ query

            if (standardItem != null)
            {
                return(standardItem.Clone());
            }

            return(null);
        }
Ejemplo n.º 4
0
        public static GameItem CreateGameItem(int itemID)
        {
            // Using LINQ to go through the list and find the first item that is valid
            GameItem standardItem = standardItems.FirstOrDefault(item => item.ItemID == itemID);

            if (standardItem != null)
            {
                // Clone the object
                return(standardItem.Clone());
            }

            return(null);
        }
Ejemplo n.º 5
0
        public static GameItem CreateGameItem(int itemTypeID)
        {
            GameItem standardItem = _standardGameItems.FirstOrDefault(item => item.ItemTypeID == itemTypeID);

            if (standardItem != null)
            {
                if (standardItem is Weapon)
                {
                    return((standardItem as Weapon).Clone());
                }
            }

            return(standardItem.Clone());
        }
Ejemplo n.º 6
0
        /// <summary>
        /// Generates a game item based on the Item ID.
        /// </summary>
        /// <returns></returns>
        public static GameItem CreateGameItem(int itemTypeID)
        {
            // Queries the list for the GameItem that has the ID equal to the passed in ID. Returns null otherwise.
            GameItem gameItem = _gameItems.FirstOrDefault(item => item.ItemTypeID == itemTypeID);


            // Return a copy of this object so that it is it's own unique object. This ensures that adding modifications to the
            // item will not affect all other items of this type.
            if (gameItem != null)
            {
                return(gameItem.Clone());
            }

            return(null); // Return null otherwise.
        }
        public static GameItem CreateGameItem(int idItemka)
        {
            GameItem standardItem = _standardGameItems.FirstOrDefault(item => item.IdItemka == idItemka);

            if (standardItem != null)
            {
                if (standardItem is Weapon)
                {
                    return((standardItem as Weapon).Clone());
                }

                return(standardItem.Clone());
            }

            return(null);
        }
Ejemplo n.º 8
0
        public static GameItem CreateGameItem(int itemTypeID)
        {
            GameItem standardItem = _standardGameItems.FirstOrDefault(item => item.ItemTypeID == itemTypeID);

            return(standardItem?.Clone());
        }