Ejemplo n.º 1
0
 // Update is called once per frame
 void LateUpdate()
 {
     if (player != null)
     {
         Vector3 targetPos = player.transform.position;
         float   dis       = player.transform.localScale.x * length;
         Vector3 pos       = targetPos;
         Vector3 v         = player.GetCricleRunVector();
         v      = v.normalized;
         pos.x -= dis * v.x;
         pos.y += dis * rate;
         pos.z -= dis * v.z;
         transform.position = pos;
         transform.rotation = Quaternion.LookRotation(targetPos - pos);
     }
 }