Ejemplo n.º 1
0
    // Spawn a item with given itemdata
    public static void SpawnItem(GameItem gameItem)
    {
        if (gameItem.Amount == 0)
        {
            return;
        }
        GameObject prefab;

        if (gameItem.resource.models.Count == 0)
        {
            prefab = Instance.planeItemPrefab;
        }
        else
        {
            prefab = gameItem.resource.models[gameItem.variation].gameObject;
        }

        GameObject go = Instantiate(prefab, gameItem.GetPosition(), gameItem.GetRotation(), Instance.itemParentTransform);

        ItemScript it = go.AddComponent <ItemScript>();

        it.SetItem(gameItem);

        if (gameItem.resource.models.Count == 0)
        {
            go.transform.position += new Vector3(0, 0.01f, 0);
            go.GetComponent <MeshRenderer>().material.SetTexture("_MainTex", gameItem.resource.icon.texture);
        }
    }