private static GumballMachine CreateGumballMachine(int count)
 {
     GumballMachine gumballMachine = new GumballMachine(count);
     return gumballMachine;
 }
 public SoldState(GumballMachine gumballMachine)
 {
     this.gumballMachine = gumballMachine;
 }
 public NoQuarterState(GumballMachine gumballMachine) : base(gumballMachine)
 {
 }
Beispiel #4
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 public WinnerState(GumballMachine gumballMachine)
 {
     this.gumballMachine = gumballMachine;
 }
 public SoldState(GumballMachine gumballMachine) : base(gumballMachine)
 {
 }
 public SoldOutState(GumballMachine gumballMachine)
 {
     this.gumballMachine = gumballMachine;
 }
Beispiel #7
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 public NoQuarterState(GumballMachine gumballMachine)
 {
     this.gumballMachine = gumballMachine;
 }
Beispiel #8
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 public NoQuarterState(GumballMachine machine)
 {
     Machine = machine;
 }
Beispiel #9
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 public HasQuarterState(GumballMachine gumballMachine)
 {
     _gumballMachine = gumballMachine;
 }
 public SoldState(GumballMachine gumballMachine)
 {
     Machine = gumballMachine;
 }
 public HasQuarterState(GumballMachine gumballMachine)
 {
     this.gumballMachine = gumballMachine;
 }