Beispiel #1
0
        public void dispense()
        {
            Console.WriteLine("A gumball comes rolling out the slot...");
            gumballMachine.setCount(gumballMachine.getCount() - 1);

            if (gumballMachine.getCount() > 0)
            {
                gumballMachine.setState(new NoQuarterState(gumballMachine));
            }
            else
            {
                Console.WriteLine("Oops, out of gumballs!");
                gumballMachine.setState(new SoldOutState(gumballMachine));
            }
        }
Beispiel #2
0
 public void dispense()
 {
     if (gumballMachine.getCount() == 0)
     {
         gumballMachine.setState(new SoldOutState(gumballMachine));
     }
     else
     {
         Console.WriteLine("YOU’RE A WINNER! You got two gumballs for your quarter");
         gumballMachine.setCount(gumballMachine.getCount() - 2);
         if (gumballMachine.getCount() > 0)
         {
             gumballMachine.setState(new NoQuarterState(gumballMachine));
         }
         else
         {
             Console.WriteLine("Oops, out of gumballs!");
             gumballMachine.setState(new SoldOutState(gumballMachine));
         }
     }
 }
Beispiel #3
0
        public void turnCrank()
        {
            Console.WriteLine("You turned...");
            int winner = r.Next(5);

            if ((winner == 0) && (gumballMachine.getCount() > 1))
            {
                gumballMachine.setState(new WinnerState(gumballMachine));
            }
            else
            {
                gumballMachine.setState(new SoldState(gumballMachine));
            }
        }