Beispiel #1
0
        public void Dispense()
        {
            gumballMachine.ReleaseBall();

            if (gumballMachine.GetCount() > 0)
            {
                gumballMachine.SetState(gumballMachine.GetNoQuarterState());
            }
            else
            {
                Console.WriteLine("Oops, out of gumballs!");
                gumballMachine.SetState(gumballMachine.GetSoldOutState());
            }
        }
Beispiel #2
0
 public void Dispense()
 {
     gumballMachine.ReleaseBall();
     if (gumballMachine.count > 0)
     {
         gumballMachine.SetState(gumballMachine.noQuarterState);
     }
     else
     {
         Console.WriteLine("out of gumballs");
         gumballMachine.SetState(gumballMachine.soldOutState);
     }
     Console.WriteLine("no gumball dispensed");
 }