Beispiel #1
0
        public static void ProcessOrder( World world, int clientId, Order order )
        {
            // Drop exploiting orders
            if (order.Subject != null && order.Subject.Owner.ClientIndex != clientId)
            {
                Game.Debug("Detected exploit order from {0}: {1}".F(clientId, order.OrderString));
                return;
            }

            switch( order.OrderString )
            {
            case "Chat":
                {
                    var client = FindClientById(clientId);
                    if (client != null)
                    {
                        var player = world.FindPlayerByClientId(clientId);
                        if (player != null && player.WinState == WinState.Lost)
                            Game.AddChatLine(client.Color1, client.Name + " (Dead)", order.TargetString);
                        else
                            Game.AddChatLine(client.Color1, client.Name, order.TargetString);
                    }
                    break;
                }
            case "TeamChat":
                {
                    var client = FindClientById(clientId);
                    if (client != null)
                    {
                        var player = world.FindPlayerByClientId(clientId);
                        var display = (world.GameHasStarted) ?
                            player != null && (world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally
                                || player.WinState == WinState.Lost) :
                            client == Game.LocalClient || (client.Team == Game.LocalClient.Team && client.Team != 0);

                        if (display)
                        {
                            var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : " (Team)";
                            Game.AddChatLine(client.Color1, client.Name + suffix, order.TargetString);
                        }
                    }
                    break;
                }
            case "StartGame":
                {
                    Game.AddChatLine(Color.White, "Server", "The game has started.");
                    Game.StartGame(Game.LobbyInfo.GlobalSettings.Map);
                    break;
                }
            case "SyncInfo":
                {
                    Game.SyncLobbyInfo( world, order.TargetString);
                    break;
                }
            case "SetStance":
                {
                    var targetPlayer = order.Player.World.players[order.TargetLocation.X];
                    var oldStance = order.Player.Stances[targetPlayer];
                    order.Player.Stances[targetPlayer] = (Stance)order.TargetLocation.Y;

                    if (targetPlayer == world.LocalPlayer)
                        world.WorldActor.Trait<Shroud>().UpdatePlayerStance(world, order.Player, oldStance, order.Player.Stances[targetPlayer]);

                    Game.Debug("{0} has set diplomatic stance vs {1} to {2}".F(
                        order.Player.PlayerName, targetPlayer.PlayerName, order.Player.Stances[targetPlayer]));
                    break;
                }
            default:
                {
                    if( !order.IsImmediate )
                        foreach (var t in order.Subject.TraitsImplementing<IResolveOrder>())
                            t.ResolveOrder(order.Subject, order);
                    break;
                }
            }
        }