Beispiel #1
0
        public static void Main(string[] args)
        {
            var g2d = DD.Graphics2D.GetInstance ();
            g2d.CreateWindow (800, 600, "こんにちは、世界");

            Resource.SetTextureDirectory ("DatabaseSample/Textures/");

            // ----------------------------------------
            var node1 = MyCharacterHolder.Create ();
            var node2 = MyCharacterViewer.Create (new Vector3 (0, 0, 0));
            var node3 = MyCharacterSelector.Create (new Vector3 (0,0,0));

            var wld = new World ();
            wld.AddChild (node1);
            wld.AddChild (node2);
            wld.AddChild (node3);

            // ----------------------------------------
            var active = true;

            g2d.OnClosed += delegate (object sender, EventArgs eventArgs) {
                active = false;
            };

            Console.WriteLine ("Start of Main Loop");

            g2d.SetFrameRateLimit (60);

            var watch = new Stopwatch ();
            watch.Start ();

            while (active) {
                var msec = watch.ElapsedMilliseconds;

                g2d.Dispatch (wld);
                wld.Animate (msec, 33);
                wld.Deliver ();
                wld.CollisionUpdate ();
                wld.Update (msec);
                wld.Purge ();
                g2d.Draw (wld);
            }

            Console.WriteLine ("End of Game");
            wld.Destroy ();
        }
Beispiel #2
0
        public void Test_Destroy_and_Purge()
        {
            var node1 = new Node ("DeadSoul(PurgeTime=1)");  // パージされる
            var node2 = new Node ("DeadSoul(PurgeTime=2)");  // パージされない

            var wld = new World ();
            wld.AddChild (node1);
            wld.AddChild (node2);

            // 遅延ファイナライズ
            node1.Destroy (1);
            node2.Destroy (2);

            // そしてパージ (time=1まで)
            wld.Update (1);
            wld.Purge ();

            Assert.AreEqual (true, node1.IsDestroyed);
            Assert.AreEqual (true, node2.IsDestroyed);
            Assert.AreEqual (true, node1.IsFinalized);
            Assert.AreEqual (false, node2.IsFinalized);
            Assert.AreEqual (1, wld.NodeDestroyer.ReservationCount);
            Assert.AreEqual (1, wld.ChildCount);
        }