Beispiel #1
0
 public override World Update(float secondsPassed, World world)
 {
     var speedStep = 5 * secondsPassed;
     switch (_logic.State)
     {
         case State.Idle: return world;
         case State.FindPlanet:
             {
                 var planet = world.Wobs.Values.OfType<Planet>()
                     .MinBy(p => (float)p.Pos.DistanceSquared(_pose.Location));
                 if (planet == null || planet.Pos.DistanceSquared(_pose.Location) > 300 * 300)
                     return world.SetWob(SetLogic(Logic.Idle()));
                 return world.SetWob(SetLogic(Logic.GoToPlanet(planet.ID)));
             }
         case State.GoToPlanet:
             {
                 var planet = world.GetWob<Planet>(_logic.PlanetID);
                 if (planet == null || planet.Pos.DistanceSquared(_pose.Location) < 70 * 70)
                     return world.SetWob(SetLogic(Logic.OrbitPlanet(_logic.PlanetID)));
                 var toPlanet = (planet.Pos - _pose.Location).ToNormalized();
                 return world.SetWob(SetPose(new Pose(_pose.Location + toPlanet * speedStep, toPlanet, _pose.Up)));
             }
         case State.OrbitPlanet:
             {
                 var planet = world.GetWob<Planet>(_logic.PlanetID);
                 if (planet == null) return world.SetWob(SetLogic(Logic.Idle()));
                 var orbitLocation = _pose.Location - planet.Pos;
                 var altitude = orbitLocation.Length;
                 var orbitAngle = speedStep / altitude;
                 var move = Quaternion.FromAngleAxis(orbitAngle, _pose.Up);
                 var location = planet.Pos + move * orbitLocation;
                 var gatheringSeconds = _logic.GatheringSeconds + secondsPassed;
                 var gatheringInterval = 5;
                 var gatheredAmount = (int)(gatheringSeconds / gatheringInterval);
                 if (gatheredAmount > 0)
                 {
                     var gatheredStack = new Items.ItemStack(Guid.NewGuid(), Items.ItemType.MiningDroid, gatheredAmount);
                     world = world.SetWob(world.GetWob<Inventory>(_inventoryID).Add(gatheredStack));
                 }
                 gatheringSeconds -= gatheredAmount * gatheringInterval;
                 return world.SetWob(
                     SetPose(new Pose(location, move * _pose.Front, move * _pose.Up))
                     .SetLogic(_logic.SetGatheringSeconds(gatheringSeconds)));
             }
         default: throw new NotImplementedException();
     }
 }