Beispiel #1
0
    // Use this for initialization
    public void Init()
    {
        //get the reference to the world
        GameWorld = GameObject.FindGameObjectWithTag("world").GetComponent<World>();

        //initialize the instantiated objects list
        object_list = new List<GameObject>();

        //temporary initial spawning for testing
        SpawnRequest(20, 10, Enums.EntityTypes.crystal);
        SpawnRequest(19, 10, Enums.EntityTypes.crystalBuilder);
        SpawnRequest(21, 10, Enums.EntityTypes.soldier);
        SpawnRequest(30, GameWorld.GetColumnHeight(30), Enums.EntityTypes.enemy);
        SpawnRequest(20, GameWorld.GetColumnHeight(20) + 4, Enums.EntityTypes.flier);
        SpawnRequest(22, 10, Enums.EntityTypes.turret);
        SpawnRequest(18, 10, Enums.EntityTypes.turretBuilder);
    }