public static void ProcessOrder( World world, int clientId, Order order ) { // Drop exploiting orders if (order.Subject != null && order.Subject.Owner.ClientIndex != clientId) { Game.Debug("Detected exploit order from {0}: {1}".F(clientId, order.OrderString)); return; } switch( order.OrderString ) { case "Chat": { var client = FindClientById(clientId); if (client != null) { var player = world.FindPlayerByClientId(clientId); if (player != null && player.WinState == WinState.Lost) Game.AddChatLine(client.Color1, client.Name + " (Dead)", order.TargetString); else Game.AddChatLine(client.Color1, client.Name, order.TargetString); } break; } case "TeamChat": { var client = FindClientById(clientId); if (client != null) { var player = world.FindPlayerByClientId(clientId); var display = (world.GameHasStarted) ? player != null && (world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally || player.WinState == WinState.Lost) : client == Game.LocalClient || (client.Team == Game.LocalClient.Team && client.Team != 0); if (display) { var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : " (Team)"; Game.AddChatLine(client.Color1, client.Name + suffix, order.TargetString); } } break; } case "StartGame": { Game.AddChatLine(Color.White, "Server", "The game has started."); Game.StartGame(Game.LobbyInfo.GlobalSettings.Map); break; } case "SyncInfo": { Game.SyncLobbyInfo( world, order.TargetString); break; } case "SetStance": { var targetPlayer = order.Player.World.players[order.TargetLocation.X]; var oldStance = order.Player.Stances[targetPlayer]; order.Player.Stances[targetPlayer] = (Stance)order.TargetLocation.Y; if (targetPlayer == world.LocalPlayer) world.WorldActor.Trait<Shroud>().UpdatePlayerStance(world, order.Player, oldStance, order.Player.Stances[targetPlayer]); Game.Debug("{0} has set diplomatic stance vs {1} to {2}".F( order.Player.PlayerName, targetPlayer.PlayerName, order.Player.Stances[targetPlayer])); break; } default: { if( !order.IsImmediate ) foreach (var t in order.Subject.TraitsImplementing<IResolveOrder>()) t.ResolveOrder(order.Subject, order); break; } } }