void Start()
    {
        myWaveSpawner = gameObject.GetComponent <WaveSpawner>();

        SpawnCounterAmount = (myWaveSpawner.GetAmountOfEnemies()) - (myEnemyManager.GetEnemiesKilled());
        SpawnCounter.text  = "Enemies left:" + SpawnCounterAmount.ToString();
    }
 public void UpdateWaveSpawnerUI()
 {
     SpawnCounterAmount = (myWaveSpawner.GetAmountOfEnemies()) - (myEnemyManager.GetEnemiesKilled());
     SpawnCounter.text  = "Enemies left:" + SpawnCounterAmount.ToString();
 }