public void Save() { foreach (int checkpoint in checkpoints) { if (checkpoint == waveSpawnerScript.GetActualWaveIndex()) { OnSaving.Invoke(); SaveLoad.Save(); } } }
void UpdateCrosses() { int waveCleared = spawner.GetActualWaveIndex() - 2; if (waveCleared == -1) { return; } for (int i = 0; i <= waveCleared; i++) { imgCrosses[i].sprite = sprCrosses[1]; } }