Beispiel #1
0
    void EndPath()
    {
        PlayerStats.lives--;
        Destroy(gameObject);

        if (PlayerStats.lives <= 0)
        {
            waveSpawner.GameOver();
        }
    }
Beispiel #2
0
 void EndGame()
 {
     GameIsOver = true;
     gameOverUI.SetActive(true);
     waveSpawner.GameOver();
 }
Beispiel #3
0
 public void GameOver()
 {
     isEnd = true;
     waveSpawner.GameOver();
 }