void Start() { myWaveSpawner = gameObject.GetComponent <WaveSpawner>(); SpawnCounterAmount = (myWaveSpawner.GetAmountOfEnemies()) - (myEnemyManager.GetEnemiesKilled()); SpawnCounter.text = "Enemies left:" + SpawnCounterAmount.ToString(); }
public void UpdateWaveSpawnerUI() { SpawnCounterAmount = (myWaveSpawner.GetAmountOfEnemies()) - (myEnemyManager.GetEnemiesKilled()); SpawnCounter.text = "Enemies left:" + SpawnCounterAmount.ToString(); }