private void Start()
    {
        playerStatsReference = PlayerStats.GetInstance();
        waveSpawnerReference = WaveSpawner.GetInstance();

        speed  = startSpeed;
        health = startHealth;
    }
    private void Start()
    {
        playerStatsReference = PlayerStats.GetInstance();
        waveSpawnerReference = WaveSpawner.GetInstance();

        enemy = GetComponent <Enemy>();

        target = Waypoints.points[0];
    }
Beispiel #3
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    private void Start()
    {
        waveSpawnerReference = WaveSpawner.GetInstance();

        // Reset the wave spawner each time a level loads
        waveSpawnerReference.resetWaveSpawner();

        PassWaveInformation();
        waveSpawnerReference.enabled = true;
    }
Beispiel #4
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    private void Start()
    {
        gameManagerReference = GameManager.GetInstance();
        playerStatsReference = PlayerStats.GetInstance();
        waveSpawnerReference = WaveSpawner.GetInstance();


        if (levelManagerInstance != null)
        {
            Debug.Log("More than one LevelManager in scenes.");
            return;
        }
        levelManagerInstance = this;
        // Reset the wave spawner each time a level loads
        //waveSpawnerReference.resetWaveSpawner();

        //StartLevel();
    }
Beispiel #5
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 private void Start()
 {
     waveSpawnerReference = WaveSpawner.GetInstance();
 }