private void Start() { playerStatsReference = PlayerStats.GetInstance(); waveSpawnerReference = WaveSpawner.GetInstance(); speed = startSpeed; health = startHealth; }
private void Start() { playerStatsReference = PlayerStats.GetInstance(); waveSpawnerReference = WaveSpawner.GetInstance(); enemy = GetComponent <Enemy>(); target = Waypoints.points[0]; }
private void Start() { waveSpawnerReference = WaveSpawner.GetInstance(); // Reset the wave spawner each time a level loads waveSpawnerReference.resetWaveSpawner(); PassWaveInformation(); waveSpawnerReference.enabled = true; }
private void Start() { gameManagerReference = GameManager.GetInstance(); playerStatsReference = PlayerStats.GetInstance(); waveSpawnerReference = WaveSpawner.GetInstance(); if (levelManagerInstance != null) { Debug.Log("More than one LevelManager in scenes."); return; } levelManagerInstance = this; // Reset the wave spawner each time a level loads //waveSpawnerReference.resetWaveSpawner(); //StartLevel(); }
private void Start() { waveSpawnerReference = WaveSpawner.GetInstance(); }