/// <summary>
    /// Playerの死
    /// </summary>
    private void DeathPlayerAnimation()
    {
        mainBgm.Stop();
        plAudio.DeathAudio();
        anim.Play("DeathAnimation");
        rb.velocity = new Vector2(0, 0);
        deathFlag   = true;
        Jump();
        BoxCollider2D     boxCollider2D     = GetComponent <BoxCollider2D>();
        CapsuleCollider2D capsuleCollider2D = GetComponent <CapsuleCollider2D>();
        CircleCollider2D  circleCollider2D  = GetComponent <CircleCollider2D>();

        boxCollider2D.enabled     = false;
        capsuleCollider2D.enabled = false;
        circleCollider2D.enabled  = false;
    }