Beispiel #1
0
 /// <summary>
 /// Execute this code when the player dies.
 /// </summary>
 public void OnDie()
 {
     //Play Death animation
     m_Animator.PlayerDead(true);
     m_PlayerController.DisableMovement();
     m_Damageable.EnableInvulnerability();
     m_PlayerAudio.PlayDeathAudioClip();
     //Respawn Player
     StartCoroutine(DieRespawnCoroutine(true, true));
 }