Beispiel #1
0
 void Die()
 {
     //SceneManager.LoadScene()
     audioplayer.DeathSound();
     Camera.main.transform.SetParent(null, true);
     dead = true;
     GetComponent <PlayerMovement>().enabled = false;
     GetComponent <Shoot>().enabled          = false;
     GetComponent <Rigidbody2D>().simulated  = false;
     StartCoroutine(FadeToBlack());
     deathScreen.transform.SetParent(null, true);
 }