/// <summary> /// Playerの死 /// </summary> private void DeathPlayerAnimation() { mainBgm.Stop(); plAudio.DeathAudio(); anim.Play("DeathAnimation"); rb.velocity = new Vector2(0, 0); deathFlag = true; Jump(); BoxCollider2D boxCollider2D = GetComponent <BoxCollider2D>(); CapsuleCollider2D capsuleCollider2D = GetComponent <CapsuleCollider2D>(); CircleCollider2D circleCollider2D = GetComponent <CircleCollider2D>(); boxCollider2D.enabled = false; capsuleCollider2D.enabled = false; circleCollider2D.enabled = false; }