void SwitchJetpack(bool jetpacking) { if (jetpacking) { jetpackParticles.Play(); } else { jetpackParticles.Stop(); } playerAudio.Boost(jetpacking); }
void SwitchJetpack(bool jetpacking) { if (jetpacking) { jetpackParticles.Play(); } else { jetpackParticles.Stop(); } playerAudio.Boost(jetpacking); }