//Opens the endscreen and displays current time and deaths in this level. public void openEndScreen() { Deaths.text = "Deaths: " + PlayerController.playerDeaths.ToString(); Timer.text = "Time: " + GameObject.Find("Score").GetComponent <ScoreDisplay>().getTimer().ToString("0.00") + "s"; Panel.gameObject.SetActive(true); Time.timeScale = 0; pause.setEnabled(false); }