Beispiel #1
0
        protected virtual void Update()
        {
            if (Input.GetKey(KeyCode.Escape) || _exitButtonPressed)
            {
                _timer += Time.fixedDeltaTime;
            }
            else
            {
                _timer -= Time.fixedDeltaTime;
            }

            if (_timer < 0.1f && Input.GetKeyUp(KeyCode.Escape))
            {
                _timer = 0;
                PauseScript ps = gameObject.GetComponent <PauseScript>();

                ps.Toggle();
            }

            if (_timer > ExitTime)
            {
                _timer         = ExitTime;
                QuitText.color = Color.red;
                Application.Quit();
            }
            else if (_timer > 0)
            {
                QuitText.enabled = true;
                QuitText.color   = new Color(255, 255, 255, _timer / ExitTime);
            }
            else if (_timer < 0)
            {
                QuitText.enabled = false;
                _timer           = 0;
            }
        }