public void Reset(bool isContinue)
    {
        Time.timeScale = 1;
        MainState.SetState(MainState.State.Home);

//        // Canvas

        startGameScript.Reset(!isContinue);
        inGameScript.Reset(isContinue);
        lostScript.Reset();
        pauseScript.Reset();
        faderScript.Reset();
//      other
    }