void Start() { InvokeRepeating("SpawnRule", 0f, ruleSpawnTime); //starts the rule spawning as soon as the scene starts pauser.PauseStart(); //starts time in game world InvokeRepeating("SpawnSprite", 0f, spriteSpawnTime); //starts the sprite spawning as soon as the scene starts (but the paused time will not have gravity affect them yet) }