public void SetHealth() { switch (health) { case 3: heart1.SetActive(true); heart2.SetActive(true); heart3.SetActive(true); break; case 2: heart1.SetActive(true); heart2.SetActive(true); heart3.SetActive(false); break; case 1: heart1.SetActive(true); heart2.SetActive(false); heart3.SetActive(false); break; case 0: heart1.SetActive(false); heart2.SetActive(false); heart3.SetActive(false); UIScript.GameOver(); break; } }