// Console()
 // go to a friend in need
 // increase their friendliness and
 // decrease their fear and hostility
 /// <summary>
 /// If there are friends, socialize and update special position
 /// </summary>
 public void Console()
 {
     #region Get Nearest + Null Checks
     Vector2 pos = Checks.AverageGroupPosition();
     #endregion
     if (Behaviour.MoveTo(pos, AiData.Speed, 1.0f))
     {
         if (Behaviour.Console())
         {
             Wander(2f, 2f);
         }
     }
 }