private void Awake() { AIBlackboard.instance.monsters.Add(this); if (monsterBehavior != null) { monsterBehavior.BeginBehavior(); } billboardRender.material.SetTexture("_mainTexture", healthyTexture); }
private void Awake() { AIBlackboard.instance.monsters.Add(this); if (monsterBehavior != null) { monsterBehavior.BeginBehavior(); } billboardRender.material.SetTexture("_mainTexture", healthyTexture); }