// Wander()
 // go in random directions
 public void Wander(float rx, float ry)
 {
     // pick a location near me
     // move towards it
     #region Get Nearest + Null Checks
     Checks.SetRandomPosition(rx, ry);
     Vector2 pos = Checks.GetSpecialPosition();
     #endregion
     if (Behaviour.MoveTo(pos, AiData.Speed, 1.0f))
     {
         Checks.ResetSpecials();
         Behaviour.ResetActionTimer();
     }
 }