private void Update() { if (healthyState == HealthyState.Healthy) { if (Time.time - bleedTimer < bleedRecover) { life -= bleedDPS; if (life < 0) { ToStaggerState(); } } if (monsterBehavior != null) { monsterBehavior.RunBehavior(); } } else if (healthyState == HealthyState.Staggered) { if (Time.time - staggerTime > staggerRecovery) { ToLastStand(); } } else if (healthyState == HealthyState.LastStand) { if (monsterBehavior != null) { monsterBehavior.RunBehavior(); } } if (healthyState == HealthyState.Dead) { GameObject.Destroy(gameObject); } }