// Console() // go to a friend in need // increase their friendliness and // decrease their fear and hostility /// <summary> /// If there are friends, socialize and update special position /// </summary> public void Console() { #region Get Nearest + Null Checks Vector2 pos = Checks.AverageGroupPosition(); #endregion if (Behaviour.MoveTo(pos, AiData.Speed, 1.0f)) { if (Behaviour.Console()) { Wander(2f, 2f); } } }