public void Scare() { #region Get Nearest + Null Checks Vector2 pos = Checks.AverageGroupPosition(); #endregion if (Behaviour.MoveTo(pos, AiData.Speed, 1.0f)) { if (Behaviour.Scare()) { Wander(2f, 2f); } } }
public void Scare() { #region Get Nearest + Null Checks Vector2 pos = Checks.AverageGroupPosition(); #endregion if (Behaviour.MoveTo(pos, AiData.Speed, 1.0f)) { if (Behaviour.Scare()) { Wander(2f, 2f); } } }