public void Scare()
 {
     #region Get Nearest + Null Checks
     Vector2 pos = Checks.AverageGroupPosition();
     #endregion
     if (Behaviour.MoveTo(pos, AiData.Speed, 1.0f))
     {
         if (Behaviour.Scare())
         {
             Wander(2f, 2f);
         }
     }
 }