internal void updateLobbies()
 {
     try
     {
         getServiceReady();
         MonopolyDealServiceReference.GameLobby[] gameLobbies = monopolyDealService.getListOfAllGameLobbys();
         displayLobbies(gameLobbies);
     }
     catch (Exception ex)
     {
         addToLog(ex.Message);
     }
 }