internal bool checkHasGameStarted()
 {
     getServiceReady();
     try
     {
         if (monopolyDealService.getGameLobbyStatus(gameLobbyGuid.boxGuid()).CompareTo(MonopolyDealServiceReference.GameLobbyStatus.Game_In_Progress) == 0)
         {
             return(true);
         }
         else
         {
             return(false);
         }
     }
     catch (Exception ex)
     {
         addToLog(ex.ToString());
         monopolyDealService.Close();
         return(false);
     }
 }