private static bool SetDepthColliderFarDistance(double value)
        {
            value = (value < _ColliderNearDistance) ? _ColliderNearDistance : value;
            int result = ViveSR_Framework.SetParameterDouble(ViveSR_Framework.MODULE_ID_DEPTH, (int)DepthParam.MESH_FAR_DISTANCE, value);

            if (result == (int)Error.WORK)
            {
                _ColliderFarDistance = value;
                return(true);
            }
            else
            {
                return(false);
            }
        }