private static bool SetDepthColliderFarDistance(double value) { value = (value < _ColliderNearDistance) ? _ColliderNearDistance : value; int result = ViveSR_Framework.SetParameterDouble(ViveSR_Framework.MODULE_ID_DEPTH, (int)DepthParam.MESH_FAR_DISTANCE, value); if (result == (int)Error.WORK) { _ColliderFarDistance = value; return(true); } else { return(false); } }