/// <summary> /// Turns the camera to look at a given point /// </summary> public void LookAt(Point3D newPosition, Point3D target, Vector3D upDirection) { Display.LookAt(newPosition, target, upDirection); }
/// <summary> /// Turns the camera to look at a given point /// </summary> public void LookAt(Point3D newPosition, Point3D target, Vector3D upDirection) { CoreInterface.LookAt(newPosition, target, upDirection); }