/// <summary>
 /// Turns the camera to look at a given point
 /// </summary>
 public void LookAt(Point3D newPosition, Point3D target, Vector3D upDirection)
 {
     Display.LookAt(newPosition, target, upDirection);
 }
 /// <summary>
 /// Turns the camera to look at a given point
 /// </summary>
 public void LookAt(Point3D newPosition, Point3D target, Vector3D upDirection)
 {
     CoreInterface.LookAt(newPosition, target, upDirection);
 }